___________________
[b][/b]
[i][/i]
[u][/u]
[code][/code]
[quote][/quote]
[spoiler][/spoiler]
[url][/url]
[img][/img]
[video][/video]
Emojis
blush
smirk
100
monkey_mouth
monkey_eyes
angel
tear
perfect
sassy
pissed
wondering
fire
shit
kiss
loveeyes
emojilaugh
satisfied
Smileys
smile
smile2
hey
cool
wtf
shy
thumb
devil
haha
uh?
sick
heart
smokin
mad
sad
wink
cry
idk
grin
lmao
yum
omg
rolling_eyes
nah
offtopic
facepalm
shocked
trollface
Fluttershy
RainbowDash
AppleJack
Rarity
PinkiePie
Twilight Sparkle
Cheers!
hehehe
wondering
[mail][/mail]
[pre][/pre]
Farben
[red][/red]
[blue][/blue]
[green][/green]
[orange][/orange]
[pink][/pink]
[white][/white]
[black][/black]
[yellow][/yellow]
[parchment][/parchment]
Kappa
enrique
Posts: 1 | Points: 5 | Last online: 11.24.2012
Date registered
09.13.2012
Sex
not specified
    • enrique has written a new post "Zeeble aka BigGunZ" 09.14.2012

      Well I originally came here to rub these games in your faces, but I decided not to be a dick and instead ill put out some ideas that can potentially progress this app.

      First off, their pick (which i'm assuming was just a test because they picked the shit side.)

      To what I've seen BG do, was a somewhat steady push which was good, but the fragging was weak therefore not too many flags were taken from your position. Most improvement there I believe would be the fragging.

      Second map, our pick was d3 due to lack of care or wanting for anything else.

      To what I saw, it was a mess for you on the long side. Rarely did you push, and when you did you went a way were it was easy to hit you; minus the grenade-box area. When you got to our base your approach was generally bad although you did at first cover yourself with a grenade. All I can say there is angle abuse and push more.

      All in all I would suggest working on angles/movement as well as fragging. Maybe my opinion means something, maybe it doesn't. I posted the games anyway.

You don't have the rights needed, to send this member a personal message.

Sign up, to leave a comment
2012 Rising Cubers All rights reserved.


Xobor Create your own Forum with Xobor